The Limitation of Asynchronous Game. Most mobile arcade games use asynchronous server model.
13 Apr 2022, 06:31
The Limitation of Asynchronous Game
Most mobile arcade games use asynchronous server model. In general, the server is only used for matching the users while the actual gameplay happens through a temporary connection between the users. The result of the game is sent over to the server after the match ends. An instance server is connected to the main server in most cases. There have been several technical attempts to solve the problem of the use of cheating and hacking in this structural model. However, it is still extremely difficult to maintain full control over the system.
How will Orbler tackle the same problem?
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13 Apr 2022, 06:31
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