Implementation of Monitoring Node and Multi-server Administration System.
15 Apr 2022, 09:27
Implementation of Monitoring Node and Multi-server Administration System
As previously mentioned, Orbler will introduce monitoring nodes to proactively detect and catch any cheating activities in the game as opposed to a traditional reactive approach. This does not necessarily mean that the reactive approach is totally out of use. If a user can override the monitoring system, there will be a necessary reaction to counteract the activity.
Orbler aims to create an efficient server structure and increase the amount of data processed in the server to maximize data integrity and fairness. However, the costs and use of the resource are higher to maintain this type of server structure.
Most projects do not choose this model due to its monetary issues. Why did Orbler choose to employ this model?
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15 Apr 2022, 09:27
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